![]() ![]() On the other hand, the Super Giant is less susceptible to multi-target Inferno Towers than the regular Giant, as 5 Super Giants (50 housing space) will last a lot longer than 10 regular Giants.Super Giants are more susceptible to single-target Inferno Towers than two regular Giants (but less susceptible than troops that take more housing space such as a P.E.K.K.A or Golem), however they will fare better against splash defenses than two Giants will.You can consider taking less spells to give them access through the base and more spells to boost them through the base, like Rage Spells. Super Giants can work well in a smash-style attack.They can work as a middle ground between Giants and Golems. Like the regular Giant (and similarly to other tanking troops like Ice Golems), you can use Super Giants to tank for other troops.However, against high-level Walls, a single Super Giant will take a considerable amount of time to break Walls - consider using multiple at once. You could use them to destroy Walls, as they have less of a chance to die before destroying a Wall as a Wall Breaker, since they have high hitpoints.However, they will not switch targets to enemy units until their previous target was destroyed. Once all defenses are destroyed, Super Giants become like any other troop with no preferred target they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. Note that like all troops that prioritize defenses, Super Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. ![]() This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Super Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield.However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one. Because of the level requirement, players require Town Hall 12 in order to boost Giants into Super Giants.Its Wall Buster ability allows it to deal extra damage (5x) to Walls, but despite this, it does not preferentially target Walls (see below). The Super Giant is a melee unit with a very high amount of hitpoints for its housing space.The level of Super Giant you obtain from the boost corresponds to the level of Giant you have. Boosting the Giant requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Giant to be boosted for 3 days.It can be unlocked by boosting the Giant when the Giant is at least level 9. The Super Giant is a Super Troop based on the Giant. ![]()
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